Source code for optika.sags._cylindrical
import dataclasses
import numpy as np
import astropy.units as u
import named_arrays as na
import optika
from ._abc import AbstractSag
__all__ = [
"CylindricalSag",
]
[docs]
@dataclasses.dataclass(eq=False, repr=False)
class CylindricalSag(
AbstractSag,
):
r"""
A cylindrical sag function, where the local :math:`y` axis is the axis of
symmetry for the cylinder.
The sag (:math:`z` coordinate) of a spherical surface is calculated using
the expression
.. math::
z(x, y) = \frac{c x^2}{1 + \sqrt{1 - c^2 x^2}}
where :math:`c` is the :attr:`curvature`,
and :math:`x` is the horizontal component of the evaluation point.
Examples
--------
Plot a slice through the sag surface
.. jupyter-execute::
import matplotlib.pyplot as plt
import astropy.units as u
import astropy.visualization
import named_arrays as na
import optika
sag = optika.sags.SphericalSag(
radius=na.linspace(100, 300, axis="radius", num=3) * u.mm,
)
position = na.Cartesian3dVectorArray(
x=na.linspace(-90, 90, axis="x", num=101) * u.mm,
y=0 * u.mm,
z=0 * u.mm
)
z = sag(position)
with astropy.visualization.quantity_support():
plt.figure()
plt.gca().set_aspect("equal")
na.plt.plot(position.x, z, axis="x", label=sag.radius)
plt.legend(title="radius")
"""
radius: u.Quantity | na.AbstractScalar = np.inf * u.mm
"""The radius of this cylinder."""
@property
def shape(self) -> dict[str, int]:
return na.broadcast_shapes(
optika.shape(self.radius),
optika.shape(self.transformation),
optika.shape(self.parameters_slope_error),
optika.shape(self.parameters_roughness),
optika.shape(self.parameters_microroughness),
)
def __call__(
self,
position: na.AbstractCartesian3dVectorArray,
) -> na.AbstractScalar:
c = 1 / self.radius
transformation = self.transformation
if transformation is not None:
position = transformation.inverse(position)
shape = na.shape_broadcasted(c, position)
c = na.broadcast_to(c, shape)
position = na.broadcast_to(position, shape)
r2 = np.square(position.x)
sz = c * r2 / (1 + np.sqrt(1 - np.square(c) * r2))
return sz
[docs]
def normal(
self,
position: na.AbstractCartesian3dVectorArray,
) -> na.AbstractCartesian3dVectorArray:
r = self.radius
unit = r.unit
transformation = self.transformation
if transformation is not None:
position = transformation.inverse(position)
r = r.value
x = position.x.to(unit).value
nx = x / r
ny = 0
nz = na.numexpr.evaluate("-sqrt(1 - nx**2)")
return na.Cartesian3dVectorArray(nx, ny, nz)
[docs]
def intercept(
self,
rays: optika.rays.AbstractRayVectorArray,
) -> optika.rays.AbstractRayVectorArray:
if self.transformation is not None:
rays = self.transformation.inverse(rays)
r = self.radius
o = rays.position
n = rays.direction
b = na.Cartesian3dVectorArray(z=r)
b = b - o
a = na.Cartesian3dVectorArray(y=1)
n_cross_a = n.cross(a)
n_cross_a_squared = n_cross_a @ n_cross_a
negative_b = n_cross_a @ b.cross(a)
b_squared = n_cross_a_squared * np.square(r)
four_ac = np.square(b @ n_cross_a)
two_a = n_cross_a_squared
discriminant = b_squared - four_ac
sgn = np.sign(r * n.z)
d = np.where(
discriminant > 0,
(negative_b - sgn * np.sqrt(discriminant)) / two_a,
-o.z / n.z,
)
position = o + d * n
result = rays.replace(position=position)
if self.transformation is not None:
result = self.transformation(result)
return result