Source code for optika.sags._cylindrical

import dataclasses
import numpy as np
import astropy.units as u
import named_arrays as na
import optika
from ._abc import AbstractSag

__all__ = [
    "CylindricalSag",
]


[docs] @dataclasses.dataclass(eq=False, repr=False) class CylindricalSag( AbstractSag, ): r""" A cylindrical sag function, where the local :math:`y` axis is the axis of symmetry for the cylinder. The sag (:math:`z` coordinate) of a spherical surface is calculated using the expression .. math:: z(x, y) = \frac{c x^2}{1 + \sqrt{1 - c^2 x^2}} where :math:`c` is the :attr:`curvature`, and :math:`x` is the horizontal component of the evaluation point. Examples -------- Plot a slice through the sag surface .. jupyter-execute:: import matplotlib.pyplot as plt import astropy.units as u import astropy.visualization import named_arrays as na import optika sag = optika.sags.SphericalSag( radius=na.linspace(100, 300, axis="radius", num=3) * u.mm, ) position = na.Cartesian3dVectorArray( x=na.linspace(-90, 90, axis="x", num=101) * u.mm, y=0 * u.mm, z=0 * u.mm ) z = sag(position) with astropy.visualization.quantity_support(): plt.figure() plt.gca().set_aspect("equal") na.plt.plot(position.x, z, axis="x", label=sag.radius) plt.legend(title="radius") """ radius: u.Quantity | na.AbstractScalar = np.inf * u.mm """The radius of this cylinder.""" @property def shape(self) -> dict[str, int]: return na.broadcast_shapes( optika.shape(self.radius), optika.shape(self.transformation), optika.shape(self.parameters_slope_error), optika.shape(self.parameters_roughness), optika.shape(self.parameters_microroughness), ) def __call__( self, position: na.AbstractCartesian3dVectorArray, ) -> na.AbstractScalar: c = 1 / self.radius transformation = self.transformation if transformation is not None: position = transformation.inverse(position) shape = na.shape_broadcasted(c, position) c = na.broadcast_to(c, shape) position = na.broadcast_to(position, shape) r2 = np.square(position.x) sz = c * r2 / (1 + np.sqrt(1 - np.square(c) * r2)) return sz
[docs] def normal( self, position: na.AbstractCartesian3dVectorArray, ) -> na.AbstractCartesian3dVectorArray: r = self.radius unit = r.unit transformation = self.transformation if transformation is not None: position = transformation.inverse(position) r = r.value x = position.x.to(unit).value nx = x / r ny = 0 nz = na.numexpr.evaluate("-sqrt(1 - nx**2)") return na.Cartesian3dVectorArray(nx, ny, nz)
[docs] def intercept( self, rays: optika.rays.AbstractRayVectorArray, ) -> optika.rays.AbstractRayVectorArray: if self.transformation is not None: rays = self.transformation.inverse(rays) r = self.radius o = rays.position n = rays.direction b = na.Cartesian3dVectorArray(z=r) b = b - o a = na.Cartesian3dVectorArray(y=1) n_cross_a = n.cross(a) n_cross_a_squared = n_cross_a @ n_cross_a negative_b = n_cross_a @ b.cross(a) b_squared = n_cross_a_squared * np.square(r) four_ac = np.square(b @ n_cross_a) two_a = n_cross_a_squared discriminant = b_squared - four_ac sgn = np.sign(r * n.z) d = np.where( discriminant > 0, (negative_b - sgn * np.sqrt(discriminant)) / two_a, -o.z / n.z, ) position = o + d * n result = rays.replace(position=position) if self.transformation is not None: result = self.transformation(result) return result